All Posts Tagged: godot

How About Gitea?

How About Gitea?

The previous post is a fun and non-rigorous dive into automating the deployment of a Godot project to Itch.io from GitHub and GitLab. The obvious follow up question is: What about Gitea? But I have a homelab Everyone does… stop bragging. You can also deploy to Itch.io from a homelab. GitLab can be fired up in a container, and it’s great! I took some time to check out Gitea as a light weight alternative, and I have to admit it has started to win me over.

Devops for Indie Games

Devops for Indie Games

I’d like to acknowledging a preference for GitLab over GitHub. Obviously GitHub is the popular choice, but I have a soft spot for the underdog… especially the open source optionally self-hosted underdog. My evidence is anecdotal, but Github Actions is a gentle learning curve compared to GitLab’s CI. It could be because I learned GitLab first and had new concepts to wrap the ol brain round. The option to use other people’s reusable elements in GitHub is sweet.