All Posts Tagged: games

Variations on Pac-Man

Variations on Pac-Man

I made Pac-Man, for reasons. There is also a Post Deadline Update below. Play it on Itch.io Source available on GitLab I’ve been inspired by a few indie game developers on the internet. In no particular order: Anthony Salter, a fellow Ultima Dragon breathing new life into a fantastic classic with Ultima 7: Revisited. Ben at Dev Duck makes balancing all aspects of life look simple. Game Endeavor who I thought fell off the planet, but I’m glad is back–with a demo!

Adventure Clonunist / Bureaucrats

Adventure Clonunist / Bureaucrats

Play Here Adventure Communist is a game by Hyper Hippo, and by all accounts I shouldn’t know what it is. However, a few years ago, after testing positive for Covid (probable false positive) and stuck in a hotel room for 10 days with nothing but a phone, bad cable television, and no symptoms I started downloading any and every game that looks interesting. After being released, I stopped playing them all… except Adventure Communist.

How About Gitea?

How About Gitea?

The previous post is a fun and non-rigorous dive into automating the deployment of a Godot project to Itch.io from GitHub and GitLab. The obvious follow up question is: What about Gitea? But I have a homelab Everyone does… stop bragging. You can also deploy to Itch.io from a homelab. GitLab can be fired up in a container, and it’s great! I took some time to check out Gitea as a light weight alternative, and I have to admit it has started to win me over.

Devops for Indie Games

Devops for Indie Games

I’d like to acknowledging a preference for GitLab over GitHub. Obviously GitHub is the popular choice, but I have a soft spot for the underdog… especially the open source optionally self-hosted underdog. My evidence is anecdotal, but Github Actions is a gentle learning curve compared to GitLab’s CI. It could be because I learned GitLab first and had new concepts to wrap the ol brain round. The option to use other people’s reusable elements in GitHub is sweet.

Room Changing With Phaser 3 and Tiled

Room Changing With Phaser 3 and Tiled

I decided to dive into Phaser 3 and Tiled with my next game project. I was looking to make a room change similar to Link to the Past (the SNES Zelda). The implementation is simple and the result was pleasing so I wanted to share. Playable demo! I’ve used Tiled a little in the past but this is the first excuse I’ve really had to dive in to it. If you’re not familiar with Tiled, there are a million ways to learn more.

Viking Dungeon - Some Sort of Game

A short post about a game I made about a year ago for a class at the University of North Texas, CSCE 4210: Game Programming 1. I took the class because I heard the professor, Dr. Ian Parberry, was good at teaching game design and was an interesting fellow (I heard right on both counts). I cannot claim all credit for this game because I worked with a partner. He was awesome and the only reason I don’t mention him by name is because I didn’t tell him I uploaded this and no longer have his contact info.

Sudoku From the Other Side

Sudoku From the Other Side

I do love Sudoku, and I play it too much. Not long ago (before this semester started kicking my butt) there were two things I wanted to play with: Local Storage and a Sudoku library. This is what I came up with: http://geekwagon.net/projects/sudoku/ I also play in pen because I’m a glutton for punishment. I didn’t use a library for local storage, for some reason I wanted to do it the hard way.